Math Farm is a small, invite-only math game. Kids can only join with a code from a supervising grown-up โ a family member, tutor, or teacher โ and that grown-up's account hosts every farm and reviews the math practice. This page explains โ in plain words โ what the game stores and what it never does.
A username, a password, a farmer nickname, and a favorite color. That's the whole list. We never ask for an email address, a real name, an age or birthdate, a phone number, a school name, a photo, or a location. Grown-ups: we suggest having kids pick fun farm nicknames when they sign up.
Math practice results (which topics, which answers were right โ so the game and their grown-up can help), in-game progress like coins, crops, stickers and badges, and simple counts of which game features get used (a number per day โ never what anyone typed). Chat messages are never saved โ they exist only during play and are filtered for kind words.
Farm friends: a child adds a friend by their exact username (the friend must accept โ there is no search or browsing of other children). They may jot a short private note or nickname about a friend; it is filtered for kind words, shown only to the child who wrote it, and deleted with either account. Who is online right now is held only in memory to show a friend's "online" dot โ it is never written down. A child can "knock" to ask a friend who is home on their own farm for a quick visit; the request and the yes/no answer live only in memory for a few seconds and are never stored. A child can also ask to join a friend's farm as a farmer โ that decision always belongs to the farm's supervising grown-up. The ask is kept only while it waits (two weeks at the most), and if the grown-up says no, nothing is shown or stored โ the ask simply lapses. Good news that arrives while a child is offline ("you were welcomed to the farm!") is kept as a short note that is shown once at their next sign-in and then deleted.
Mini-games at the plaza game tables (Omok, Yut Nori, and a memory game): the game keeps a simple play record per child โ wins, losses and points, plus how many free plays are left today. These are just numbers tied to the game account and are shown the same way badges are: to the child, to farm-mates who walk up to look at their awards, and to the supervising grown-up. There are no rankings and no leaderboards โ nobody is compared to anybody. The supervising grown-up controls how many plays a day the tables allow (or turns them off entirely), and the record is deleted with the account.
On a "Beach Cleanup Day" event, the game keeps one shared daily number for the whole town โ how many litter pieces everyone cleaned together โ so all the farms can cheer for a common goal. Each farm also keeps its own daily count, shown only to that farm's supervising grown-up on their classroom page so they can cheer their farms on. Both are just counts: no names, nothing that says which child did what. Children never see each other across farms โ only the shared town number.
A supervising grown-up may also choose per-student practice settings (which math topics and levels a child gets). Those choices are stored on the child's account and follow them between farms; only the grown-up who manages that child (the one whose invite code they signed up with) can change them or reset the child's password, and they are deleted with the account.
A child's written work on missed problems is removed 30 days after their grown-up reviews it (180 days at most). Old sign-in sessions are cleared after 90 days of inactivity. When an account is deleted, the child's records โ practice history, progress, stickers, everything โ are deleted with it.
Ask the supervising grown-up who runs your farm, or contact the game's operator โ deletion of a player account and all its data is available on request.